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OVERWORLD

DESCRIPTION

THIS IS THE WORLD!

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You need to survive, craft and slay your enemys!

just play around, kill animals to get food, brew posions to

regenerate your health or get stronger or just grab a weapon and kill a whole village, but be careful if you kill innocent citizens for no reason the guards will try to kill you! 

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This game will be the biggest of my projects. Coming soon: photorealistic
graphics, NPCs, animals, villages, cities, dynamic weather, water, dynamic times, realistic blood effects, ragdolls, climbing and so on ... be curious. I will continue to update this game until it reaches a point where I know it is ready to release the last build. This point will not come so quickly. I expect the game to finish around 2022.
Help me get this game out on Playstation, Xbox One and Steam

and yes i know that the world still looks like plasticine. But, believe me ... That will change.

 

An extra thank you goes out: CodeLikeMe

He helped me with his great tutorials to understand the Unreal Engine much better. Please, if you plan to create games with the Unreal Engine and have no idea how to do it, pay him a visit, it's worth it!

 

His Channel:  https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q

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BTW, should this game have a story? its your choice! if the majority is for a story, this game will also get a story, but it will gratly extend the development time.

Newest Version

Newest Version

Hammer

Version 0.0.3 (20.02.2020)

- Fixed the Running glitch

- Added more Natural texture layers

- Fixed some bugs

Screenshots

YOUR

STORY GOES HERE

TheWorld - Unreal Editor 18.02.2020 21_4

Screenshots

TheWorld - Unreal Editor 18.02.2020 21_3
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© OVERWORLD Philip Dreher: made with wix

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Minimum System requirements

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OS: Windows 7,8,10 64 bit

CPU: Intel Core i5 1035G1 3,60Ghz

Memory: 8GB

HDD: 2GB

Video Memory: 2GB

Support Microsoft DirectX, OpenGL or Vulkan

Recommended System requirements

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OS: Windows 7,8,10 64 Bit

CPU: AMD Ryzen 5 2600 3.90 Ghz

Memory: 16GB

HDD: 2GB

video memory: 4GB

support Microsoft DirectX,

OpenGL or Vulkan

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